This is the diagram for my thesis which analysis both physical and mental problems around gamers. the reason I use the hexagon is that I want to design this diagram into gaming style, and also I want to make this diagram shows the relationship between each category. So I make a combination of block and flow chat diagram covering gamers behaviors and consequences of  every kinds of problems. The diagram using blue to represent behaviors, red to represent physical problems and pink to represent mental problems. The big orange part means their main problems. The darker the color is, the worse the problem is.


From the diagram, you can see gamers six main action while playing games, and related with these behaviors, there's some different conditions and illnesses. Three main problems are headache, loneliness and obesity. and there are many small problems, both physical and mental problems extend from these three main problems.